![]() The arm she lost in the fight against the Phyrexians has been replaced by enchanted wood-a gift from the fae that begs as many questions as it answers.Īnd there are many questions surrounding this woman. Her handsome face is silvered with scars earned in valiant service. Dents and rends mark her armor, telling the story of her valor as surely as letters on a page. The knight they've come to see provides easy comparison. And, no matter how much she wishes it were otherwise, Rowan cannot blame them. The knights who repelled the invasion-both those gone to seed as mercenaries and those yet clinging to valor-call Will the Boy King. The generations that should have lived in peace now lie in mass graves below upturned heaths and meadows. ![]() All of their superstitions, all of their wards, all of their goodness meant nothing in the face of the Phyrexian invasion. Together they had four good children, and those who lived within the kingdom lived happily, knowing they would remain in good hands for generations to come.īut the good king is dead-slain defending his family to the last-and the queen is dead, too. It does so little and goes against the deck’s strategy and GBT’s 2 extra attacks are so much better.There was a king who dwelled in Eldraine, a good king, who had at his side a good queen. Jill can also do the same with Trapezist.įinal thing is that End of stage is utter trash and I highly recommend to remove it. Swing with Alice for 25k, and after battle call out another 9k G2 to the Accel and swing for 22-25k. Swing with Amaranth, use it’s skill to put Trapezist and gain +3k, then use Trapezist to call out Alice. Swing with your VG and call out: Trapezist to the Accel. Let’s assume you have a GBT Vanguard, and then a midnight bunny in the left back and middle back. If you have Direction as your ride target, try to call something to the RG earlier in the round before to be able to use her skill. I tend to like to abuse her on the Accel circle with Amaranth.ĥ. Trapezist is always going to be your best friend. It might seem obvious, but generally I could spend a good one to two minutes just think about what I want to do, to maximize the amount of attack I can output.Īnd the end of your turn, if you have an Amaranth left and have to use it’s skill, and don’t have anything left to Combo her ability with, try to put useful cards like Alice back in the soul to protect them.Ĥ. Always think in advance on what you want to do. On a side note, remember that Jill does not require you to call the unit to the same column, so try to call her to an Accel circle and reuse a unit that has already boosted to boost another attack.Ģ. Always try to call over a RG on an Accel Circle to try to maximize the amount of medium sized attacks you put out. Keep in mind cards like Alice and Trapezist do not require you to call back to the same circle. Try to abuse our one to two Accel circles. G1: 4 Midnight Bunnies, 4 Starting Presenters, 4 Trapezistġ. G2: 4 Amaranth, 3 Nitro, 3 Jill, 3 Direction ![]() What is our game plan? We want to try to combo many small (12-15k) to medium (22-25k) attacks in a single turn. Currently we just don’t have enough space to be adding cards which don’t help our main game plan. First of all, I very much do not recommend you to be using Barking Dragon Tamer or End of Stage. ![]()
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